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 WWE Smackdown vs Raw 2010

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MensagemAssunto: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeDom 23 Ago 2009 - 9:05

WWE Smackdown vs Raw 2010 Smvsraw2010


Já sairam videos do Sd vs r 2010. parece que este ano o jogo vai ser sobre editar. Vai-se poder editar os costumes das superstars que já vêm com o jogo, criar um segmento...
Este ano o Road to Wrestlemania vai ter 6 histórias 4 delas com superstars e uma com um CAW e a outra com uma diva.
O jogo vais sair para PS3, X-Box 360, PS2, Wii, PSP e Nintendo DS

Aqui vos deixo o trailer e dois video de gameplay





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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeDom 23 Ago 2009 - 10:58

Esqueci-me de pôr o Hands-On que o ign fez Razz

É um bocadinho grande

ign
Citação :
If there's one thing that the WWE SmackDown vs. Raw franchise has never truly tapped into, it's you -- the rabid WWE fan who e-mails me year-round about move sets and when I'm going to post news on the latest game. Fans have created independent websites to share created superstar saves and recipes, they keep constant watch over the Internet for the latest inkling of news, and they even form petitions on message boards demanding that THQ puts certain things in the game.

Yes, SmackDown is back and packing more than 60 Superstars, 50 Create-a-Superstar slots, and a brand new attitude. At the forefront of this push is 2010's tagline "It's your world now." Last year saw the introduction of Create-a-Finisher, but this year THQ and Yukes are looking to create an online community. In the latest SVR game, you're going to be able to create fully 3D characters, entrance videos, finishers, logos, color schemes for existing WWE stars, and even your own stories to play through. As if that wasn't impressive enough, the hook is that you'll be able to upload all of these creations to the SVR servers so that the world can search for them, rate them, download them, and share ideas.

CAS websites might no longer need to exist.

All of this news and a handful of SVR 2010 matches slammed into the collective consciousness of the universe today at a SummerSlam Eve SVR press conference in Los Angeles. Hosted by SVR Senior Creative Manager Cory Ledesma, a roomful of videogame-amanics were walked through what SVR 2010 is and what we can all expect when it's released on October 20 in North America and October 23 in the United Kingdom.

For starters, the main menu lives in the THQ Training Facility -- an area that looks like the dojo from Tough Enough. There's a ring packing red, white, and blue ropes; posters promoting pay-per-views from days gone by; and whole bunch of empty chairs. Here, you'll get to tackle the first-ever SVR tutorial. Rather than just have you watch a video or play a game of Simon Says, the facility is packed with more than 100 moves and events for you to master.

As you move around the ring, different tasks pop up in the corner of the screen in an attempt to teach you the things you can do in a given area. If you're standing in the middle of the ring, the task might be as simple as taunting, but if you're coming up on your opponent -- who can stand there like a punching bag or be changed to one of the game's difficulties -- the game might try to teach you how to pull off a grapple move. As you perform these tasks, the move gets checked off on the screen and disappears so that it won't pop up while you're learning again.

You can turn the tips off or reset them so everything pops up again, but the idea is to give newcomers an idea of how to play and to give seasoned vets a refresher course while sprinkling in some of the game's newest offerings.

At first glance, SVR 2010 looks a lot like its predecessors. As a long-time fan of the franchise, I'm used to an annual series that drops in a few new modes and calls it a day, but when I got my hands-on the controller, I got to see some of the new tidbits THQ's peppered in to compliment the new community creation stuff. When I took on Triple H as Chris Jericho in a falls count anywhere match, the ref followed the fight around the barricade and up the entrance ramp -- he didn't stay in the middle of the ring like a goon. When we were brawling around the squared circle, the camera angles were actually cool and not way too close and/or obscured by barricades like last year. When I slapped the hell out of John Morrison's chest as Edge, the Shaman of Sexy's chest actually got red from flesh on flesh contact.

There are number of little presentation touches like those that jumped out at me. Another example is that the big on-screen HUDs are gone. Now, the matches have a TV style feel to them from the location of the bout popping up during entrances to the "WWE Live" logo that appears in the lower left corner of the screen as the match begins to the WWE copyright that pops up at the end of the fight -- mind you, this is all happening during exhibition matches.

Anyway, momentum is now displayed by a small halo around the feet of your Superstar. There's a blue outline that slowly builds as you pull off suplexes and drop kicks. When you've earned enough for your Signature Move, an "S" in a yellow circle appears on the meter, and when you've got your finisher, an "F" in a red circle appears down there. There's still limb damage and such to worry about, but you'll need to watch how the Superstars are acting and not some colored silhouette.

In terms of controls, 2010 played pretty much exactly the same as 2009, but there were more additions and polished moments. Now, there's one shoulder button for reversing. It'll pop up above your character's head to give you that window of opportunity to block a punch and fight back. Thing is, you get just one shot at it, so spamming the reversal button isn't going to help anyone but your opponent. I came across another interesting addition in a first blood match as Edge against John Morrison. When I pushed Morrison to the mat, a right stick icon with a blood outline popped up on my momentum meter. When I hit it, Edge knelt down and began jacking John in the head to try and draw blood. Similarly, when I was getting kicked to death as Triple H, a shoulder button combo appeared on my meter that commanded Hunter to roll out of the ring.

I know I'm a nerd, but it's the little stuff that I listed earlier -- TV presentation, cleaner screen layout, red chests, etc. -- that get me excited for WWE SmackDown vs. Raw 2010. The models and moves look better than ever but they still do look like last year's; these little camera cuts and ring rope physics make the experience feel fresher and more realistic. Personally, I want to play a match with a buddy and have it feel like I'm watching an episode of Raw, and overlays telling me that this match is brought to me by WWE Shop and the copyright logo at the end of the match nail that vibe.

As cool as all that stuff was for me, THQ's main thrust today was getting the world to understand how all this creation stuff is going to work. Create-A-Superstar is back, but this time all the parts are in 3D, which means ties will no longer be painted to your character's chest and so on. There are more than 1,000 parts in this year's mode and it's packing a new interface, super-quick load times, and more.

When THQ was paging through the hairstyles, all of the options popped up in a second and as the player scrolled through the hairpieces on the character's head, the longer styles swayed back and forth with a surprisingly fluid animation. Rather than restrict you to a certain number of layers as in years past, SVR 2010 gives each item a point value and only allows you to use so many points (48 is what I saw when fooling with the mode) for your guy or gal. The goal of this overhaul is to make the CAS look as good as the real WWE talent. During the demo, I didn't see any that accomplished this goal -- hats still look goofy -- but these created character definitely look better than the offerings of pervious titles.

Plus, you can even choose your character's pose for the versus screen -- there are 18 options ranging from intimidating to hilarious -- and it's about time we got that choice.

Speaking of things we're finally getting, WWE SVR 2010 packs the Paint Tool. Here, you can create original art that you can then slap on a piece of clothing or straight to someone's body as a tattoo. In action, the tool looks a lot like the paint tool in Fire Pro Wrestling and packs a bunch of tools -- pen, eraser, paint can, etc. -- as well as a color spectrum on the left side of the screen with the canvas on the right. This is a freehand option, so you're free to create comic book logos, sports icon, and whatever else you can think up. These icons will appear online and, again, you can upload them for other people to download and use.

Although it is simpler, Superstar Threads is kind of like the Paint Tool for Superstars. Here -- for the first time ever -- you can choose an existing Superstar and create three alternate outfits for him. Now, this isn't a create mode so you can't put the Undertaker in a tiny pair of briefs; you're just changing the colors of the existing clothing the character is wearing. Each Superstar has an individual menu based on his outfit, and you can go in and tweak it however you like. This should be huge for fans looking to keep their roster looking like the one they see on TV each week.

When it comes to Create-a-Finisher, 30 percent more moves have been added to the front grapple and there's a new position for diving attacks. Beyond that, you're still stringing 10 parts together for your move, you can apply it to a CAS or existing Superstar, and you can choose from a list of announcer-ready names or deem the action whatever you like via the virtual keyboard. During the presentation, THQ built a top rope finisher and strung together God knows how many flips. Aside from making moves like this that are completely impossible, you can also change the trajectory of your leaping finisher so that you're getting close to touching the rafters or coming in low and lazy -- a dotted arc appears on the screen so you can track the move.

Continua...
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeDom 23 Ago 2009 - 11:02

ign

Citação :
Aside from the fact that all of the stuff I'm talking about is able to be uploaded and downloaded, marked with custom keywords to make searching a breeze, and commented on, the craziest thing THQ is trying out this year is WWE Story Designer. There was no hands-on with this option -- I just saw a video and listened to Ledesma talk about it -- but the idea is that you get to work from the Gorilla Position and create your own storylines. When you start a storyline, you'll choose your show -- you can have this feud last for one show or two years -- and then pick if you want to work on a match or a cutscene.

If you go the match route, you'll pick your competitor, difficulty, win condition, who is running-in, who that guy's running in for, who the other fighter's help will be and so on. You can use some of these options, all of them, or none of them -- it's your choice. On top of that, you can go in and set limb damage for the Superstars to reflect whatever beatdown is going on in your story.

Obviously, big parts of WWE storylines are the cutscenes that set up the matches. In SVR 2010, you're going to have more than 100 scenes to choose from. Now, these scenes are things like contact signings in the middle of the ring, limos pulling up backstage, people getting hit by cars, and a car exploding . You'll cast up to five people in these scenes, pick where it's going down (in the ring, backstage, etc.), and move the camera all over the place and play with zooms and such. What was nifty was watching THQ go in and change the emotions of these characters -- making JR smile after getting yelled at in the middle of the ring and then going and changing it to frown in a split-second. You can choose what's playing on the Titantron, you can have the camera locked on a specific target, and you can add text so that your actors are saying the right stuff to push your story forward.

Again, create an awesome story, and feel free to upload it so others can download it and enjoy.

Now, an hour or so removed from my deep dive into the world of WWE SmackDown vs. Raw 2010, one thing that's standing out to me was just how fast everything was loading. I already talked about the creation bits coming up really quick, but matches were loading quickly, the CAF moved super-fast, and the video I saw made previewing an uploaded move before downloading it look like a breeze.

Although I didn't get to see it, Road to WrestleMania is back with six new stories -- one of which is a Diva tale and one of which is for your created Superstar -- and supposedly will feature more decisions for you to make and more branching plots for you to explore as well as replay for different endings.

WWE Smackdown vs Raw 2010 Wwe-smackdown-vs-raw-2010-20090822095112116

There's always more to talk about when it comes to a THQ wrestling game, and WWE SmackDown vs. Raw 2009 is no exception, but I've got to stop rambling about this game sometime. From what I saw, I'm looking forward to SVR 2010. The story editor seems really cool for dorks like me who used to plan PPVs on sheets of notebook paper, the TV presentation is a nice bit of eye-candy, and the new HUD is appreciated. Sure, championship belts still hover over shoulders and I saw some clipping issues in a cutscene, but there are definitely reasons to be on the lookout for more on WWE SmackDown vs. Raw 2010.

When IGN has whatever the next piece of news is, I'll have it for you here.
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeDom 23 Ago 2009 - 12:07

Bom trabalho nos updates, WWE vs ECW vs TNA!

Vai-nos mantendo actualizados! Cool
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeDom 23 Ago 2009 - 13:08

Video do Create-a-Finisher (Diving)

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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeDom 23 Ago 2009 - 13:36

Não sabes se vai existir o modo de GM?

Porque depois de acabar o Road to Wrestlemania o jogo começa a não interessar, ja aconteceu isso com o Sd vs Raw 09.
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeDom 23 Ago 2009 - 13:56

Não, mas acho que devia de haver porque o modo GM e a criação de segmentos combinam bem
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeTer 25 Ago 2009 - 8:20

Parece que este ano as divas podem combater noutros combates sem ser single normal e tag team normal

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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeTer 25 Ago 2009 - 9:10

WWE vs ECW vs TNA escreveu:
Parece que este ano as divas podem combater noutros combates sem ser single normal e tag team normal

Finalmente! Parece que andam a ouvir / ler as reclamações do público, pelo menos em alguns aspectos!
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeQua 26 Ago 2009 - 8:49

Deixo-vos com um video sobre o training mode, o modo online que parece que este ano vai dar para tirar CAWs através da internet e um video que mostra o modo create a history que parece que vai substituir o gm mode.





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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeQui 27 Ago 2009 - 18:17

Alguém sabe quando começa os countdown(fichas dos lutadores,overall e talz) ate agora só saiu dos supertars que tem em videos
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeSeg 7 Set 2009 - 15:43

Deixo-vos aqui com mais 2 videos 1 sobre dois dos locais que se pode usar no create-a-story e outro sobre as abilidades(as novas habilidades são um bocado más)





JuliO escreveu:
Alguém sabe quando começa os countdown(fichas dos lutadores,overall e talz) ate agora só saiu dos supertars que tem em videos

O ign ainda não anunciou nada e acho este ano nem devem fazer visto que o jogo vai sair mais cedo e por esta altura já tinha começado o countdown
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeQua 9 Set 2009 - 7:57

Já sairam os achievements/troféus do jogo

-Story Designer (20G)
Create an original story using WWE STORY DESIGNER Mode.

-2010 Hall of Fame Nominee (100G)
Induct a Superstar into the HALL OF FAME.

-A Showman Like No Other (50G)
Have a total of 20 or more 5-star rated matches in your overall match history

-Mickie James Story (20G)
Complete the MICKIE JAMES story in ROAD TO WRESTLEMANIA mode.

-Edge Story (20G)
Complete the EDGE story in ROAD TO WRESTLEMANIA mode.

-HBK Story (20G)
Complete the HBK story in ROAD TO WRESTLEMANIA mode.

-Orton Story (20G)
Complete the ORTON story in ROAD TO WRESTLEMANIA mode.

-Brand Warfare Story (20G)
Complete the BRAND WARFARE story in ROAD TO WRESTLEMANIA mode.

-Created Superstar Story (20G)
Complete the CREATE A SUPERSTAR story in ROAD TO WRESTLEMANIA mode.

-Nothing More to Collect (100G)
Unlock all the playable characters and bonus items.

-Face on the Big Screen (15G)
Convert a HIGHLIGHT REEL into an entrance movie.

-Developmental Graduate (50G)
Complete the TRAINING CHECKLIST.

-Career Growth (50G)
Increase the overall rating of a CREATED SUPERSTAR character to a 90 or above.

-Check Out the New Threads (15G)
Create ALTERNATE ATTIRE for a CREATED SUPERSTAR and new THREADS for a WWE SUPERSTAR.

-Finisher of the Year Candidate (20G)
Create a dive finisher, in Create A Finisher mode, and use it in a match (single player only).

-Ask Him Ref! (20G)
Win 10 matches by submission (single player only).

-Ahead of the Pack (50G)
Win as tentative Champion from start to end in CHAMPIONSHIP SCRAMBLE. (single player only)

-Royal Rumble Specialist (100G)
Win a 30-Man ROYAL RUMBLE as the first entrant without changing Superstars (single player only).

-And STILL Champion... (100G)
Defend a Title in a Championship Scramble match on Legend difficulty (single player only).

-Shoulders to the Mat (20G)
Win 50 matches by pinfall (single player only).

-A Grappling Machine (20G)
In one match, perform all 16 STRONG GRAPPLE moves on your opponent (single player only).


Secret Achievements

-Secret Achievement #1 (15G)
Continue playing to unlock this secret achievement.

-Secret Achievement #2 (15G)
Continue playing to unlock this secret achievement.

-Secret Achievement #3 (20G)
Continue playing to unlock this secret achievement.

-Secret Achievement #4 (100G)
Continue playing to unlock this secret achievement.

Dá para tirar algumas conclusões

Parece que nós temos de fazer um modo qualquer para elevar os CAWS
Já se sabe quais são os wrestlers que vão estar no Road to Wrestlemania
E parece que o jogo vai ter Scramble match
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeQua 9 Set 2009 - 9:16

WWE vs ECW vs TNA escreveu:
E parece que o jogo vai ter Scramble match

O Scramble, passado para jogo, não vai ser apenas uma espécie de Royal Rumble misturado com Battle Royal, mas com menos gente? Acho que seria mais interessante eles melhorarem a mecânica e jogabilidade do jogo nos modos já existentes (se é que não o fizeram já, não sei).

Numa outra nota: Mickie James story parece-me engraçado! Psycho Mickie James story, então, seria excelente. É uma pena que a Trish já não deva aparecer por lá.
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeQua 9 Set 2009 - 21:29

LorDekadance escreveu:
Numa outra nota: Mickie James story parece-me engraçado! Psycho Mickie James story, então, seria excelente. É uma pena que a Trish já não deva aparecer por lá.

Sim, era engraçado ver a historia da Psycho Mickie mas como a Trish não deve ser de certeza essa historia!

Numa nota à parte, ao que parece o Smackdown vs Raw 2010 vai ter a opção de criar finishers de top rope! Eu acho que até é uma boa adição ao jogo e claro ao modo Create-A-Finisher!
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeQui 17 Set 2009 - 13:04

A pedido do membro WWE vs ECW vs TNA, cá está um novo vídeo do SvR 2010!

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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeQui 17 Set 2009 - 17:46

Lista completa do plantel do jogo:


RAW:

Batista
Big Show
Carlito
Chavo Guerrero
Cody Rhodes
Evan Bourne
Festus
Jack Swagger
John Cena
Kofi Kingston
Mark Henry
MVP
Primo
Randy Orton
Santino Marella
Shawn Michaels
Ted DiBiase
The Brian Kendrick
The Miz
Triple H
Beth Phoenix
Gail Kim
Kelly Kelly
Mickie James
Maryse


SMACKDOWN:

CM Punk
Chris Jericho
Edge
Dolph Ziggler
Finlay
John Morrison
Jesse
Kane
JTG
Mike Knox
Matt Hardy
Rey Mysterio
R-Truth
The Great Khali
Shad
Eve Torres
Undertaker
Melina
Maria
Natalya
Michelle McCool


ECW:

Christian
Ezekiel Jackson
Goldust
Shelton Benjamin
Tommy Dreamer
Vladimir Kozlov
William Regal
Brie Bella
Nikki Bella


OUTROS:

JBL
Jeff Hardy
Mr. Kennedy
Umaga
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeQui 17 Set 2009 - 18:21

E ainda não se sabe quem vão ser as "Legend's"?
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MensagemAssunto: Re: WWE Smackdown vs Raw 2010   WWE Smackdown vs Raw 2010 Icon_minitimeSex 18 Set 2009 - 6:24

Aqui está um video com todas as personagens com os attires, parece que vamos ter 2 lendas