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 WWE Smackdown vs Raw 2008

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WWE vs ECW vs TNA
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MensagemAssunto: Re: WWE Smackdown vs Raw 2008   WWE Smackdown vs Raw 2008 - Página 3 Icon_minitimeQua 7 maio 2008 - 20:53

JEFF HARDY

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FINISHERS:

Swanton Bomb 1
Whisper in the Wind
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WWE vs ECW vs TNA
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Acho que este jogo está muito completo tirando o facto da falta de superstars mas em questão de modos(GM e Stor), dos combates, tecnicas.Acho que o jogo vai ser bom, vai ser dificil para o ano melhorarem isto tirando o facto e repito de porem mais superstars.
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WWE vs ECW vs TNA
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MensagemAssunto: Re: WWE Smackdown vs Raw 2008   WWE Smackdown vs Raw 2008 - Página 3 Icon_minitimeQua 7 maio 2008 - 20:54

Não tenho a certeza e duvido muito que saia porque a minha fonte não é muito fiavel,mas estava lá que ião sair os titulos de Lightheavyweight e European.
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MensagemAssunto: Re: WWE Smackdown vs Raw 2008   WWE Smackdown vs Raw 2008 - Página 3 Icon_minitimeQua 7 maio 2008 - 20:54

Duvido muito quanto aos títulos de Lightheavy e European (até porque já há títulos demais para os jogadores actualmente no jogo), mas concordo que o SvR 08 poderá ser bom, principalmente por causa deste novo modo Tournament.

Já o modo 24/7 por enquanto ainda não me convenceu. Gostava muito mais que eles voltassem à fórmula do Here Comes the Pain, mas já vi que não. Para já, só se pode jogar com 19 lutadores do jogo, o que é muito pouca variedade de escolha. Por outro lado, a menos que eles tenham já corrigido muitos dos erros da versão que entregaram para teste à IGN, o modo está cheio de problemas.

Quanto à mecânica do jogo... também não sei bem que pensar. É verdade que existe o ECW Extreme Rules Match, as mesas em fogo, etc... mas a jogabilidade parece estar muito parecida com a do SvR 2006 e 2007... que definitivamente não era a melhor quando comparada com a do SYM e do HCTP. Também dizem que o jogo está (ainda) mais lento, o que, a ser verdade, para mim é o ponto mais negativo de todos.

Enfim, esperar para ver o que sai dali.
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MensagemAssunto: Re: WWE Smackdown vs Raw 2008   WWE Smackdown vs Raw 2008 - Página 3 Icon_minitimeQua 7 maio 2008 - 20:55

WWE vs ECW vs TNA escreveu:
Acho que este jogo está muito completo tirando o facto da falta de superstars mas em questão de modos(GM e Stor), dos combates, tecnicas.Acho que o jogo vai ser bom, vai ser dificil para o ano melhorarem isto tirando o facto e repito de porem mais superstars.


Epá não leves a mal, mas tive que ler algumas três vezes para entender o que querias dizer. Uns pontos e umas vírgulas não fazem mal a ninguém! Não é embirração minha, acredita. Mas se fizerem um esforço para tornar os post's mais fáceis de compreender para quem lê, só beneficia a discussão no fórum, e quem aqui escreve, porque expõe melhor as suas ideias.



Citação :
Não tenho a certeza e duvido muito que saia porque a minha fonte não é muito fiavel,mas estava lá que ião sair os titulos de Lightheavyweight e European.

LOL! cuidado aí com o português! Piscar o olho
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MensagemAssunto: Re: WWE Smackdown vs Raw 2008   WWE Smackdown vs Raw 2008 - Página 3 Icon_minitimeQua 7 maio 2008 - 20:55

JOHNNY NITRO

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FINISHERS:

Shooting Star Splash
Facebuster 6
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FINLAY

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FINISHERS:

Celtic Cross
Air Raid Siren
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CARLITO

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FINISHERS:

Back Stabber
Cool Shot
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KANE

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FINISHERS:

Chokeslam 1
Tombstone Piledriver 2
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TRIPLE H

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FINISHERS:

Pedigree 1
Pedigree 2
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WILLIAM REGAL

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FINISHERS:

Knee Trembler
Power of the Punch




NOTA: A data de lançamento do jogo na Europa aparentemente terá sido alterada para 15 de Novembro, por qualquer razão obscura. Pensei em avisar isto, já que pode ser do interesse de um qualquer fã impaciente que queira comprar o jogo mal ele saia em vez de o comprar no Natal como as pessoas de bem. Razz
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SHAD GASPARD

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FINISHERS:

Samoan Drop 1
Back Drop Bottom 2
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SABU

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FINISHERS:

Arabian Facebuster
SS Camel Clutch
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MensagemAssunto: Re: WWE Smackdown vs Raw 2008   WWE Smackdown vs Raw 2008 - Página 3 Icon_minitimeQua 7 maio 2008 - 20:58

Bem, a IGN finalmente lançou a Review final do WWE Smackdown vs Raw 2008, que veio confirmar tudo aquilo que eu venho pensando sobre o jogo desde há uns bons tempos. Foram feitas 3 reviews (PS2, PS3 e XBOX 360) que são exactamente iguais a não ser um ou outro parágrafo (que eu também incluirei de seguida) e a nota final. Transcrevo-vos então a Review oficial da IGN para o jogo:


--------------------------



WWE SmackDown! vs. Raw 2008 Review


As a game reviewer, sometimes you get assigned titles you don't know much about. Maybe it's a horse racing game, something about living on Mars or so on, but when it happens, you give it the old college try and hope you connect on some level with the hardest of hardcore fans.

That isn't the case here.

I know wrestling games, and if you're reading this review, chances are you do, too. There's something about our brethren of junkies that leads us to obsess over every aspect of the upcoming brawler, analyze screenshot after screenshot and generally go off the deep end about these games.

Basically, we nitpick everything to death because we love it so much. Expect that here.

WWE SmackDown! vs. Raw 2008 on the PlayStation 2 is a stripped down version of its current generation brother, and while that's not all bad, it is disappointing to see the franchise move away from the platform that gave it some of its greatest installments.

This outing arrives with 50 superstars from Raw, SmackDown, ECW and the WWE's past; the new ECW Extreme Rules Match; a new tournament mode; and an updated control scheme.

Oh. You can light barbed wire 2X4s and tables on fire. Sweet.

ECW was the promotion I called home in the late '90s, and that's probably why I'm drawn to the ECW Extreme Rules Match. Following the tried-and-true Philly formula, you get to drag your opponent all around the ring, floor and crowd in a no-count out, no-DQ match where the pinfall or submission must happen in the ring.

What separate this match from the hardcore battles we've seen for the past few years are crowd interaction and the weapon wheel. As you take your Superstar and pound in faces around the barricade, fans will reach out to hand you crutches, guitars and more. You can take the weapon and wail on the opponent or lockup with the opponent and drag him or her to the outstretched object for some nifty moves such as draping the bad guy over the barricade and slamming the crutch down, having the fan hold the guitar steady while your opponent comes in headfirst and other craziness.

You can even perform specialized taunts with the crowd where you lean back on the barrier and bask in their adoration or take one of their signs and celebrate with it.

However, it's the weapon wheel that truly puts this match in its own league. In years past, we'd blindly reach under the ring for whatever foreign object we could get. Now, when you reach under the ECW ring -- this match type can only be played in the ECW arena -- you can use your left stick to select from a set of eight weapons such as chairs, mops, sledgehammers and more. You can even pick four weapons before the match that you want to see represented on the wheel more than once and don't have to worry about being attacked while picking your item -- the game focuses on you and your opponent is left in off-screen limbo.

To me, the weapon wheel is one example of SmackDown's somewhat simplified control scheme. For years, the game's been prompting players on how to reverse, but even last year's game was a sea of shoulder/face-button combinations if you wanted to do easy tasks such as whip opponents, initiate submission moves and more.

It's not like that this year, and that's mainly thanks to the right stick … except for the running thing … that part is thanks to triangle.

Anyway, the right stick is pretty much used for everything in SVR '08. Just like last year, you'll use it to initiate grapples, but rather than last year's hold R1, press the stick up and then press R3 for an Ultimate Control move, you can now just hold R1 and flick the right stick for an Ultimate Control move. It might not sound like much, but the ease of being able to get into a collar and elbow tie-up so that you can drag an opponent to the steel steps or lift a fool to toss through the announce table is a refined aspect of this title that makes it a better time than last year's outing.

The stick also makes up the brand new Struggle Submission System. Again, last year's R1-stick-R3-stick combo is gone. Now, you move the stick in whichever direction your submission move of choice is and then move the stick to apply the amount of pressure you want.

You're probably asking why you wouldn't apply as much pressure as possible each time, and the answer is that it's a risk-reward situation. See, if you're not applying pressure, the opponent can move his or her stick to try and escape the hold. If you apply pressure for too long, the two hands symbolizing your grip will begin to twitch and if they separate, your opponent will get up before you and have the advantage. Take the time to play a few matches as CM Punk, work the body and watch the red seep in from the corners of your TV. The satisfaction in overwhelming.

Another new idea that soars in SVR '08 is fighting styles. Each Superstar has two fighting styles that provide him or her with unique primary and secondary abilities they can use with a stored finisher. A Powerhouse such as Bobby Lashley can enact a "Rampage" that makes him impervious to strike attacks and makes his grapples inescapable, a High-Flyer like Rey Mysterio can feign an injury and then scoop his opponent up in a "Possum Pin," and a Showman like Shawn Michaels can steal an opponent's finisher.

Whoa. I know. We've been able to steal finishers for years. However, these fighting styles are taking the things we all know and love -- performing an opponent's taunt, removing a turnbuckle cover and diving over the top rope -- and assigning them to certain Superstars.

That's a good thing.

Think about it. How many times have you been playing and seen someone do something completely out of character? Jeff Hardy performing the last ride? Cena pulling off the turnbuckle cover? Now that these moves are locked into fighting styles, people act in-character and get boosts for doing what they should.

Look at Randy Orton, the personification of the dirty fighting style. When Orton gets a two count and argues with the ref, he gets a momentum boost. When Orton shoves the ref into his opponent -- which knocks the ref out and the opponent down -- he gets a momentum boost. Never mind the fact that the momentum meters look way better than last year's two-sided pile of ugly and the characters have more realistic and varied stamina, which is now recovered by holding down Select.

New this year is the Hall of Fame, a selection of 12 classic WWE moments you have to relive -- like beating Bret Hart as Shawn Michaels in an iron man match or winning a King of the Ring in Tournament Mode, which is basically all that mode is. These achievements unlock new superstars for purchase in the WWE Shop, which also includes moves, belts and ring attire.

NOTA - Apenas para a XBOX 360:

As a 360 owner you're in for a few additional treats as well. For the first time, you'll be able to rip music from your hard drive and put it in as your created superstar's entrance music in a simple, easy step in the creation of an entrance. Plus, online play and voice chat ran smoothly in our test. All the matches you'd want were there along with leaderboards, ranked matches, private matches and more.


Longtime fans will notice iron man matches have been overhauled this year as well. Now, you can only choose between 10-, 15- and 20-minute matches, and after each pinfall, the loser's limb damage resets while the winner's remains the same. Although I'll miss brawling for an hour, the reset is a great idea. Once you hit a finisher in previous versions of the match, your opponent was screwed. Now, there's a challenge to the mode.

So, SVR '08 is fun to play and has all of the standard matches you'd expect -- Hell in a Cell, TLC, first blood, etc. -- but it falls short of being good and 24/7 Mode is one of the big reasons behind that. If you just woke up from the coma so many of us fell into after Mae Young gave birth to a hand, the GM Mode and Season Mode from last year have been brought together and tossed into 24/7.

Don't get me wrong, that's fine idea, but it's the implementation that gets me. Disappointingly, GM is almost the exact same thing from last year. You'll choose and brand -- yes, ECW is available -- draft your roster, hire storyline writers, manage your feuds and deal with injuries and salaries. It's all the stuff people dug from last year's mode and the addition of the GM of the Year Award, a list of goals -- have the number one Superstar, defeat a champion from one of the other brands, etc. -- that get you closer to being Vince's golden boy.

It's when these GM aspects move into the single-player career mode that my opinion goes really south. When you choose to start 24/7, you need to pick if you're playing as a GM or a character. Choose character, and you'll pick whether you're a created character or one of 19 Superstars -- no ECW, divas and no Legends -- and then decide if you want to go with that guy's in-game overall rating or a drastically lower 24/7 overall.

See, the goal in 24/7 is to become a Legend by accomplishing goals similar to the ones on the GM side -- be the most popular Superstar, defeat the number one Superstar, etc. -- and participating in RPG-like events on your non-wrestling days that hone your skills on the mic, with fans and more. The events help you earn more money for WWE Shop, stay healthy and become more popular, but the training costs money and wears you out.

And here's where things get sticky. You remember how you had to rest your guys in GM Mode so that they wouldn't get injured and end up riding the bench? That's in the career part of 24/7 mode, too.

So, I'm taking Matt Hardy up the ladder of the WWE, and I don't rest him enough. Instead of giving him training and massages, I'm sending him out on trophy dates and movie shoots on the days he isn't wrestling to earn me more cash to spend in the WWE Shop on movesets for my created character. He gets tired, and after a particularly trying match with Rey Mysterio, I get an e-mail letting me know he's herniated a disc in his back. In the same e-mail, the medical staff tells me I have to take seven weeks off or the injury's just going to get worse.

I go to the calendar, and there's no option to rest Matt. In fact, it turns out there's no option in the game. If you get hurt, you have to wrestle with the injury. This meant I had to keep sending Matt into match after match, and his hurtin' back meant that as soon as the bell rang, his torso was already damaged. The opponent would get a couple moves in, and Matt would be dead weight.

This is a rather large problem. It's as if 24/7 Mode can't decide if it's an angle or a shoot. On the one hand, you have GM Mode where you're hiring people to write storylines and thus admitting wrestling's staged. Then, there's the career portion of 24/7 where you're forced to fight with injuries that would have the real Superstars laid up for months. You can make the argument that not performing in your season isn't fun, but I can assure you getting your ass handed to you match after match because all it takes is a hip toss to cripple you isn't a good time either.

Sadly, this isn't the only hang-up of 24/7. Knocking off the list of Legend-making tasks will take you a few years, but you won't even get halfway through your rookie year before you start seeing the same cutscenes -- your guy lifting weights, walking in on the divas, etc. -- over and over again. Worse is the fact the scenes don't make any sense in terms of your storyline. One minute I'm getting hate mail from Rey and the next we're shaking hands in the hallway.

If I can dust off a Stone Cold gem -- what?

Doubling back, I asked THQ why not every Superstar was playable in 24/7 Mode and was told it came down to the quality of their voiceovers. This is unacceptable. The cutscenes and mode these voices are being used in do not work. I seem to remember a kick ass season mode in WWF No Mercy -- a storyline tree branched out and changed depending on me winning or losing -- and no voices were used. I want a compelling story, not generic cutscenes and half-assed dialogue.

The repetition in SVR '08 doesn't stop with cinemas either. No matter how many years you play -- you can keep performing even after you reach legendary status -- the schedule will constantly be the same. WrestleMania's in Detroit, Vengeance is in Charlotte and so on. Plus, the calendar in your locker room will always read "2008."

The repetition report still isn't over. Create-A-Superstar is back in this installment, but it's basically the exact same thing as it was in 2007 with a few drawbacks and plusses to go along with it. Sure, the number of hair styles has jumped from 50 to 73, but the number of face paints has gone from 154 to 118 and most of those are recycled from '07. Weak.

Also weak is this year's roster. While not being up-to-date on the roster is forgivable due to the WWE's constantly changing climate, the sheer number is a bit disappointing. Last year's title had around 70, but 2008 clocks in with 50 or so that includes starved cruiserweight and tag team divisions.

I'd be remiss if I didn't mention the look of SVR '08. Some in the office have complained that this installment looks just like previous years, and there's some truth to that. A number of animations have been recycled, but there are new moves. For me, wrestling's wrestling. I ran an Undertaker versus Triple H match on WWF SmackDown! 2: Know Your Role and SVR '08, and although Triple H's knee to the face and Pedigree look similar, those are two moves the guy does every match. I'm not bothered by the SmackDown series looking similar each year -- it's an accurate representation of the WWE product -- but you might be.

NOTA - Apenas para a PS2:

Worse is that the PS2 graphics seem all but abandoned. The game's jaggy, muddled and lacks the trademark detail we've come to expect from the franchise -- Sabu isn't taped up, William Regal's Power of the Punch has him putting on an invisible set of brass knuckles, and the crowd is faceless.


NOTA - Apenas para a PS3:

Making matters worse? As a PS3 owner you're getting the short end of the stick. Yes, you get an online mode full of different match types, leaderboards, ranked matches and private matches, but you're going to have to play all that stuff with out talking to your opponent. There's no voice support. Also, 360 kids get to rip music from their hard drive and put it in as entrance music. You get to hold R2 on your way to the ring and have a first-person perspective that's controlled by Sixaxis.


All the other traditional SmackDown series glitches you'd expect are here as well. The A.I. is dumb even on Legend (they don't know when to use their finisher), the collision detection is spotty (Will long hair ever stay out of people's backs?!), and the commentary is stilted and tripe (during a Rock/Stone Cold bout, JBL lamented about missing Mr. Johnson only to have Michael Cole follow up by saying we're looking at the future of the WWE).


FONTE PS2: http://ps2.ign.com/articles/832/832058p1.html
FONTE PS3: http://ps3.ign.com/articles/831/831925p3.html
FONTE XBOX 360: http://xbox360.ign.com/articles/832/832025p1.html
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MensagemAssunto: Re: WWE Smackdown vs Raw 2008   WWE Smackdown vs Raw 2008 - Página 3 Icon_minitimeQua 7 maio 2008 - 20:59

Para finalizar as respectivas reviews do jogo, cá estão os comentários e notas finais dados ao mesmo para cada plataforma:

--------------------


PLAYSTATION 2

Here's the thing, the in-match gameplay is still solid in WWE SmackDown! vs. Raw 2008 and features all of the crazy moves, weapons and antics -- although some of those are old animations -- the current-generation is getting. However, everything else is a letdown. The graphics are stale, single-player 24/7 Mode is a step backward for the series, the Create-A-Superstar and GM 24/7 are basically rehashes of last year's product, and the same complaints we've had for years -- awful AI, lame commentary, poor collision detection -- are still rampant.

It might be time to paraphrase the Undertaker and let the PS2 rest in peace.


PRESENTATION - 7.0
The front end is stylish and the match selection tree is a breeze to navigate and enjoy, but where's the widescreen?

GRAPHICS - 6.5
The characters look bland. Sabu has no tape, Johnny Nitro has no facial definition, and the crowd is a bunch of blocky blobs.

SOUND - 7.0
The commentary is stiff and nonsensical, the wrestler voiceovers that are -- in my opinion -- holding the series back are equally as lame, and the crowd isn't into it this year.

GAMEPLAY - 7.5
In ring, it's the same fun we've been having for years with neat moves and vicious weapons, but the disappointing 24/7 mode, limited roster and same old matches will sour the experience for some.

LASTING APPEAL - 5.5
Other than money, nothing's going to bring you back to 24/7, and without an online option, folks are going to burn out quickly.


OVERALL: 6.8 - PASSABLE


--------------------


PLAYSTATION 3

Here's the thing, this is some of the most fun I've had on the mat in a wrestling game in a long time and after three and a half months of playing it, I still look forward to putting it through the paces each morning. The controls are great and make the act of wrestling shine. However, I can't score this game as high as last year's PS2/360 title or pervious installments of the franchise. Single-player 24/7 Mode is a step backward for the series, the Create-A-Superstar and GM 24/7 are basically rehashes of last year's product, and the same complaints we've had for years -- awful AI, lame commentary, poor collision detection -- are still rampant. Plus, the lack of online voice chat saps some of the fun of multiplayer.

Is WWE SmackDown! vs. Raw 2008 a fun game? Hell yeah, but it's the same fun you've been having for the better part of a decade.


PRESENTATION - 8.0
The front end is slick and stylized while the match selection tree is a breeze to navigate. The cutscenes are a bore.

GRAPHICS - 8.0
They're mostly good. At times, the game is stunning (Randy Orton's turnbuckle RKO), but other times the wacky hair, clipping and Torrie make you cringe.

SOUND - 7.0
The commentary is stiff and nonsensical, the wrestler voiceovers that are -- in my opinion -- holding the series back are equally as lame, and the crowd isn't into it this year.

GAMEPLAY - 7.5
In ring, it's the same blast we've been having for years with great moves and vicious weapons, but the disappointing 24/7 mode, limited roster and same old matches will sour the experience for some.

LASTING APPEAL - 7.0
Other than money, nothing's going to bring you back to 24/7, and the lack of online chat could hamper the fun.


OVERALL: 7.5 - GOOD


--------------------


XBOX 360

Here's the thing, this is some of the most fun I've had on the mat in a wrestling game in a long time and after three and a half months of playing it, I can't wait for you to get your hands on it and meet me online. The controls are great and make the act of wrestling shine. However, I can't score this game as high as last year's title or pervious installments of the franchise. Single-player 24/7 Mode is a step backward for the series, the Create-A-Superstar and GM 24/7 are basically rehashes of last year's product, and the same complaints we've had for years -- awful AI, lame commentary, poor collision detection -- are still rampant.

Is WWE SmackDown! vs. Raw 2008 a fun game? Hell yeah, but it's the same fun you've been having for the better part of a decade.


PRESENTATION - 8.0
The front end is slick and stylized while the match selection tree is a breeze to navigate. The cutscenes are a bore.

GRAPHICS - 8.0
They're mostly good. At times, the game is stunning (Randy Orton's turnbuckle RKO), but other times the wacky hair, clipping and Torrie make you cringe.

SOUND - 7.0
The commentary is stiff and nonsensical, the wrestler voiceovers that are -- in my opinion -- holding the series back are equally as lame, and the crowd isn't into it this year.

GAMEPLAY - 7.5
In ring, it's the same blast we've been having for years with great moves and vicious weapons, but the disappointing 24/7 mode, limited roster and same old matches will sour the experience for some.

LASTING APPEAL - 7.5
Other than money, nothing's going to bring you back to 24/7, but that leaves you with a solid online system. However, if you're sick of 2007, the few changes in 2008 won't cure your ailment


OVERALL: 7.8 - GOOD


--------------------



Posto isto... peço-vos os vossos comentários acerca do jogo! Quanto a mim, desde já aconselho a quem quiser comprar um bom jogo de wrestling para ir comprar o WWE Smackdown Here Comes the Pain. É mais barato e tudo!
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MICK FOLEY

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FINISHERS:

Double Arm DDT
Mandible Claw
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TERRY FUNK

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FINISHERS:

Spinning Toe Hold
Texas Piledriver
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RICK RUDE

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FINISHERS:

Rude Awakening
Piledriver 2
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RODDY PIPER

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FINISHERS:

SS Sleeperhold
Piledriver 2
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THE ROCK

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FINISHERS:

Rock Bottom
People's Elbow
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STEVE AUSTIN

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FINISHERS:

Stunner 1
Stunner 2
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BRET HART

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FINISHERS:

SS Sharpshooter
Piledriver 2
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A contagem de lutadores para a PS2, PS3 e XBOX 360 já acabou, mas a PSP terá ainda três lendas que não estão em nenhum dos outros sistemas: Jim Neidhart, Sgt. Slaughter e Eddie Guerrero. Cá estão, para os interessados, os atributos e ataques especiais de cada um destes três extras da PSP:


JIM NEIDHART

WWE Smackdown vs Raw 2008 - Página 3 Wwesmackdownvsraw200820bl8


FINISHERS:

Anvil Flattener
Shoulder Block 3




SGT. SLAUGHTER

WWE Smackdown vs Raw 2008 - Página 3 Wwesmackdownvsraw200820vp7


FINISHERS:

SS Cobra Clutch
Piledriver 2




EDDIE GUERRERO

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FINISHERS:

Frog Splash Pin 2
Suplex 3
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WWE vs ECW vs TNA
MAIN EVENTER
MAIN EVENTER
WWE vs ECW vs TNA


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Neste jogo vai haver vários estilos de combate que são Hardcore, High Flyer, Submission Artist, Powerhouse, Showman, Brawler, Dirty e Technical.

A pergunta que vos deixo é a seguinte com qual destes estilos vão provavelmente gostar mais de jogar e qual deles é que vão gostar menos.

Eu deixo de já a minha opinião como já pus no inicio do tópico
Favoritos-High Flyer e Hardcore
Menos favorito-Showman
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Para quem quer ter uma visão geral de como ficaram atribuídas as pontuações aos jogadores do SvR 08, cá está a lista ordenada (do melhor ao pior) dos mesmos:


01º - JOHN CENA (97)
02º - THE ROCK (96)
03º - THE UNDERTAKER e STEVE AUSTIN (95)
04º - EDGE, SHAWN MICHAELS, TRIPLE H e BATISTA (94)
05º - REY MYSTERIO, BOBBY LASHLEY e BRET HART (93)
06º - RANDY ORTON, JEFF HARDY e CM PUNK (92)
07º - KING BOOKER (91)
08º - MICK FOLEY, MATT HARDY e RICK RUDE (90)
09º - CARLITO, SABU, JOHNNY NITRO, TERRY FUNK e MARCUS COR VON (89)
10º - UMAGA, FINLAY, KEN KENNEDY e RIC FLAIR (88)
11º - KANE, CHRIS MASTERS e RODDY PIPER (87)
12º - THE SANDMAN, TOMMY DREAMER, ELIJAH BURKE e GREGORY HELMS (86)
13º - MVP, WILLIAM REGAL, KENNY DYKSTRA e CHAVO GUERRERO (85)
14º - JTG (84)
15º - THE GREAT KHALI, MARK HENRY e SHAD GASPARD (83)
16º - SNITSKY (82)
17º - MELINA (71)
18º - MICKIE JAMES (70)
19º - MICHELLE MCCOOL (69)
20º - CANDICE MICHELLE (66)
21º - TORRIE WILSON (64)
22º - ASHLEY (61)
23º - KELLY KELLY (58)



Posto isto, se alguém tiver algum comentário a fazer... faça-o à vontade.

Acham que alguém está demasiado inflacionado (*cof cof* Chris Masters *cof cof* JTG)? Ou que alguém devia estar bem melhor (MVP!!!!)? Ou ainda que não se percebe como é que um determinado lutador está atrás de outro (Michelle McCool à frente de Candice Michelle?!? Não, obrigado!)? Então já sabem, digam-no aqui!
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